![]() ![]() Animation is stilted and choppy with not enough frames per attack, and the frames loop through at incongruent rates, one player throwing a punch and back to normal stance while the other still has his head careened back after a blow to the jaw. Gang Wars is characterized by slack issues that have grown increasingly noticeable since the Prisoners of War codebase it probably leveraged. What’s harder to explain are the numerous other problems. Duly note, however, that Gang Wars makes no effort at any kind of innovation in a genre starved at the time. Most of these complaints are consistent with the era, the bar merely not yet raised by the brawler-defining Final Fight. ![]() Thankfully, most would-be-attackers are content standing idly waiting their turn. Jumping is awkward and difficult to judge the distance of and attackers approaching from behind have an advantage due to poor turnaround fluidity, a quick press of the attack button usually not registering. It employs the dated approach of separate buttons for punch and kick with no distinguishable advantage between either attack. ![]() Gang Wars is a beat ‘em up that lacks life gauges and names for any of its enemies. Jaguar has presumably taken her hostage under some cockamamie notion it will help him get control of this little old town of… New York City. From the yokel’s shadow appears Cynthia, a “little girl” of at least 25 years held captive by the menace. But Jaguar is clearly more formidable than his outward appearance (at least for a guy like Mike, who stitches his name in script across the back of his lemon jacket). a country bumpkin in a green fedora with a perpetual deer-in-headlights vapidity. Five murderous minutes of T-Rex-reach sparring with the same boss will have you regretting your speed-and-stamina mindset, especially when the few (any?) visible gains are negated by the adventure artificially extended twice its necessary timeframe.Ī little girl was taken away by someone unknown.įrom the start Gang Wars falls victim to the usual beat ‘em up logic loopholes: if someone unknown has captured the girl, where do you start getting her back? But unlike Rick and Allen of 64th Street: A Detective Story, Mike and Jackie don’t have to take to the streets beating random people up this text screen segues directly into someone unknown revealing himself. Both characters earn assignable attribute points in the categories of power, speed and stamina but heed my advice: investing wholesale in power yields the least offending experience. Punch, kick and jump are their primary tactics, with a jump-kick combination available for players that truly don’t care whether their attacks connect. Meet Mike, player one, a brunette and master of the vacant stoic gaze – brood, baby! – and his partner Jackie, a keikogi clad Chan-knockoff boasting the effeminate gray locks of a former Hollywood starlet. Alpha can share half your blame but assuredly there is more than enough to go around for this Double Dragon II imitator. But here is the third and final nail to hammer home your legacy – the most playable of the trilogy, if nothing else – the jointly published Gang Wars. Complaints differed – one merely perplexing, the other maddening – but both were recognizable amongst their peers by virtue of being much worse. I have twice mounted my case against you. You might wonder how someone could possibly harbor such a grudge, but what you did to the arcade brawler in the late ‘80s induces nausea. GW excels relative to its peers at providing a variety of different attackers, but negates that success by stacking them anyway – the same sprite may only be used once, but when it is you’ll fight three of the same guy at the same time anyway." "What's harder to explain are the numerous other problems.
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